enduringplum: (Default)
( Mar. 26th, 2007 12:22 am)
At least it was a productive day for WoW, although nothing else. Tomorrow it's back to work on Titanium Hearts! I want the play-test ready by Tuesday evening, which means I need to get the rest of the mechanics ironed out and flesh-out many of the details of the setting; right now the majority of my setting notes are just that: notes scribbled into a flimsy notebook as they occurred to me! The setting needs to be refined a great deal.

I'm in the purging phase of my constant cycle of change, so tomorrow I plan to make a trip to a local thrift shop or two to see if they'll accept my donation. I don't have much storage space here, nor would I use it if I did; I just don't want to hang on to things I don't truly love.  Tomorrow evening, I hope to make it out to a yoga class at Wild Lotus, but my shyness may get in the way.

enduringplum: (Default)
( Mar. 21st, 2007 12:15 am)
Apparently I spoke too soon yesterday evening! I was pleasantly surprised when [profile] triple_phoenix made dinner for everyone!

I really need to bake some more bread soon...

I've been working almost obsessively on my Game Chef entry, which I'm currently called Titanium Hearts; it's a phrase that came to me several years ago and which I very much like, so I'm sure it'll stick. I don't mind that I've been so focused on my game because I have such a limited window during which I can work on it, but I also don't mind because I prefer to focus obsessively on whatever type of work it is I'm doing, whether it's drawing, painting, writing, sculpture, or even just research. I just function more happily that way.

I also function more happily if I can do my thing on my own time, but who doesn't? I suppose if I ever want to ever really be able to indulge my night owlness I'll have to move to Las Vegas; that's the city that never sleeps.
enduringplum: (Default)
( Mar. 17th, 2007 04:38 pm)
X-posted to [profile] tropics_scars


I'm a little worried that I'm making this all too complex and all-encompassing to get this project done within the time frame, but I've seen phenomenal and wonderfully detailed games come out of this competition before, so I don't want to sell myself --or my idea!-- short.
.

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